The name Humâ Dudà Kâchyâ is derived from the Goblin language, as Humâ Dudà Kâchyâ was founded by Iorthossel, who was culturaly Rattu.
Climate
Humâ Dudà Kâchyâ has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a cool 20°C (68°F). Humâ Dudà Kâchyâ receives an average of 135 cm/y (53 in/y) of precipitation, most of which comes in the form of rain during the spring. Humâ Dudà Kâchyâ covers an area of nearly 16 km2 (6 mi2), and an average elevation of 1044 m (3425 ft) above sea level.
Overview
Humâ Dudà Kâchyâ was founded durring the early 14th century in summer of the year 1305, by Iorthossel. The establishment of Humâ Dudà Kâchyâ was somewhat plagued by a lack of willing colonists, leading to Iorthossel electing to pay people to resettle in Humâ Dudà Kâchyâ.
Humâ Dudà Kâchyâ was built using the conventions of Rattu durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Humâ Dudà Kâchyâ is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Humâ Dudà Kâchyâ is buildings are arranged arrounded highly ordered system of spacious baked earthen streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. Humâ Dudà Kâchyâ's timber-based walls has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
A look around Humâ Dudà Kâchyâ gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Humâ Dudà Kâchyâ acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.
Civic Infrastructure
Humâ Dudà Kâchyâ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Humâ Dudà Kâchyâ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Humâ Dudà Kâchyâ. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Humâ Dudà Kâchyâ's parks.
Humâ Dudà Kâchyâ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Humâ Dudà Kâchyâ.
Humâ Dudà Kâchyâ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Humâ Dudà Kâchyâ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Humâ Dudà Kâchyâ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Humâ Dudà Kâchyâ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Humâ Dudà Kâchyâ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Humâ Dudà Kâchyâ's public wards, blessings, and other arcane systems.
Humâ Dudà Kâchyâ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Humâ Dudà Kâchyâ's natural decorations nor waterways.
Humâ Dudà Kâchyâ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Humâ Dudà Kâchyâ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Humâ Dudà Kâchyâ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Humâ Dudà Kâchyâ's town hall was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.
=In Humâ Dudà Kâchyâ when drawing, it's impossible to draw an imperfect circle.
The Ooze, Amber near Humâ Dudà Kâchyâ are known to be quite timid.
Humâ Dudà Kâchyâ's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Conjuration energies of tier 3 via moments of science.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 7
Farmers: 10
Farm Laborer: 18
Hunters: 14
Milk Maids: 10
Ranchers: 4
Ranch Hands: 10
Shepherds: 10
Farmland: 15384 m2
Cattle and Similar Creatures: 961
Poultry: 11538
Swine: 769
Sheep: 38
Goats: 7
Horses, Mounts, and Beasts of Burden: 384
Craftsmen
Arms and Toolmakers: 7
Blacksmiths: 8
Bookbinders: 4
Buckle-makers: 5
Cabinetmakers: 8
Candlemakers: 11
Carpenters: 12
Clothmakers: 11
Coach and Harness Makers: 4
Coopers: 9
Copper, Brass, Tin, Zinc, and Lead Workers: 5
Copyists: 3
Cutlers: 3
Fabricworkers: 8
Farrier: 19
Furriers: 2
Glassworkers: 11
Gunsmiths: 8
Harness-Makers: 3
Hatters: 7
Hosiery Workers: 2
Jewelers: 4
Leatherwrights: 9
Locksmiths: 4
Matchstick makers: 6
Musical Instrument Makers: 5
Painters, Structures and Fixtures: 4
Paper Workers: 5
Plasterers: 5
Pursemakers: 6
Roofers: 4
Ropemakers: 3
Rugmakers: 3
Saddlers: 6
Scabbardmakers: 7
Scalemakers: 4
Scientific, Surgical, and Optical Instrument Makers: 2
Sculptors, Structures and Fixtures: 3
Shoemakers: 3
Soap and Tallow Workers: 15
Tailors: 20
Tanners: 5
Upholsterers: 5
Watchmakers: 5
Weavers: 11
Whitesmiths: 3
Merchants
Adventuring Goods Retellers: 2
Arcana Sellers: 2
Beer-Sellers: 5
Booksellers: 5
Butchers: 10
Chandlers: 8
Chicken Butchers: 9
Entrepreneurs: 3
Fine Clothiers: 10
Fishmongers: 9
Florists: 2
Potion Sellers: 6
Resellers: 16
Spice Merchants: 5
Wine-sellers: 7
Wheelwright: 6
Woodsellers: 3
Service workers
Bakers: 21
Barbers: 19
Coachmen: 5
Cooks: 15
Doctors: 7
Gamekeepers: 6
Grooms: 3
Hairdressers: 14
Healers: 11
Housekeepers: 10
Housemaids: 20
House Stewards: 11
Inns: 3
Laundry maids: 6
Maidservants: 13
Nursery Maids: 7
Pastrycooks: 13
Restaurateur: 13
Tavern Keepers: 16
Specialized Laborer
Ashworkers: 5
Bleachers: 3
Chemical Workers: 2
Coal Heavers: 8
In-Town Couriers: 8
Long Haul Couriers: 8
Dockyard Workers: 7
Gas Workers: 1
Hay Merchants: 3
Leech Collectors: 9
Millers: 8
Miners: 8
Oilmen and Polishers: 6
Postmen: 8
Pure Finder: 5
Skinners: 12
Sugar Refiners: 2
Tosher: 6
Warehousemen: 13
Watercarriers: 8
Watermen, Bargemen, etc.: 10
Skilled Laborers
Accountants: 4
Alchemist: 5
Clerk: 8
Dentists: 3
Educators: 10
Engineers: 5
Gardeners: 4
Mages: 2
Plumbers: 4
Pharmacist: 4
Professors: 1
Scientists: 2
Wizards: 1
Civil Servants
Adventurers: 3
Bankers: 5
Civil Clerks: 9
Civic Iudex: 4
Consultants: 2
Exorcist: 9
Fixers: 4
Kami Clerk: 6
Landlords: 7
Lawyers: 4
Legend Keepers: 6
Militia Officers: 29
Monks, Monastic: 12
Monks, Civic: 11
Historian, Oral: 9
Historian, Textual: 4
Policemen, Sheriffs, etc.: 8
Priests: 16
Rangers: 5
Rat Catchers: 5
Scholars: 6
Spiritualist: 7
Slayers: 2
Storytellers: 15
Military Officers: 12
Cottage Industries
Brewers: 11
Comfort Services: 13
Enchanters: 4
Herbalists: 4
Jaminators: 12
Needleworkers: 12
Potters: 6
Preserve Makers: 10
Quilters: 5
Seamsters: 19
Spinners: 11
Tinker: 4
Weaver: 9
Artists
Actors: 4
Architects: 1
Bards: 5
Costumers: 2
Dancers: 4
Drafters: 2
Engravers: 3
Fine Furniture Carpenters: 1
Glaziers: 4
Inlayers: 3
Musicians: 10
Painters, Art: 1
Playwrights: 4
Sculptors, Art: 3
Wood Carvers: 13
Writers: 14
Produce Industries
Butter Churners: 14
Canners: 11
Cheesmakers: 13
Ice Merchants: 1
Millers: 7
Picklers: 6
Smokers: 4
Stockmakers: 4
Tobacconists: 5
Tallowmakers: 8
1354 of Humâ Dudà Kâchyâ's population work within a Foundational Occupation.
76 work in Agriculture
297 work as Craftsmen
108 work as Merchants
213 work as Service Workers
140 work as General Laborers
53 work as Skilled Laborers
200 work as Civil Servants
120 work in Cottage Industries
74 work as Artists
73 work in Produce Industries
2377 of Humâ Dudà Kâchyâ's population do not work in a formal occupation, but do contribute to the local economy. 115 (3%) are noncontributers.
Points of Interest
Humâ Dudà Kâchyâ's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
Almost every community has some problem with bandits and highwaymen, but Humâ Dudà Kâchyâ is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.
In time immemorial, reportedly some time during the late 2nd century a most peculiar disaster struck Humâ Dudà Kâchyâ, causing great chunks of ice to fall from the sky. Humâ Dudà Kâchyâ lost 254 people, 230 livestock, and 95 buildings in the disaster.. The ice rain is generally remembered as the Agony Rain.